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- I have enclosed this letter with a program I wish to submit
- for consideration. I call this program "KNOW-IT-ALL!" This
- program is a game/study aid that I wrote on a 80286 VGA machine.
- I also tested it on an 8088 EGA and CGA machine, and an 80286 VGA
- machine running at six and eight megahertz, with the turbo.
- Since this program uses only expanded text I am sure it will run
- on a true Hercules machine as well.
-
- First Prompt: The first prompt after the startup screen prompt
- you for the file that you wish to use. To enter the file name
- you can use the backspace key to correct any typing errors. You
- may enter the file name; the directory and the file name; or the
- drive, directory, and file name. If no extension is given the
- ".DAT" extension is assumed to be the extension. If there is no
- extension on your question file then type the file name and then
- a period (if this period is omitted ".DAT" will be assumed).
- After you enter the file name it will be tested to see if it is
- in the proper format. If it is not you will be returned to the
- first prompt, the computer will beep, and INVALID FILE! PLEASE
- RE-ENTER will be flashing in the middle of the screen. If this
- occurs press any key to continue and you can re-enter the file
- name. If the file does not exist you will be asked if you want
- to create the file. If you answer yes you will be placed in the
- editor, if you answer no you will be placed in the directory
- manager. After you enter the file name you will be prompted what
- you want to do. The options are play the game, add question to
- the question list, or print the questions, all of which will be
- explained later.
-
- Editor: The "KNOW-IT-ALL" program also comes with a built in
- question editor. This editor will let you input question and
- then append them to a specified text file making it a fun way to
- study specific class material. When you specify the text file
- you can just enter a name, a directory and a name, or a drive,
- directory, and a name. The file names must follow the DOS rules
- for file names. In the data file each question will take up two
- lines. The first line tells the program whether or not it is a
- multiple choice question or not. A "Y" signifies that the
- question will be a multiple choice question. A "N" signifies
- that the question will be a straight answer. Be careful with the
- straight answer questions because in order for the answer to be
- correct it has to be typed exactly like the right answer
- specified in the file. Then next line has the question, choices
- (if any), and the right answer. While in the editor you can use
- the F9 key to return to the beginning. The editor will not allow
- you to enter keys that are invalid. If you hear a beep then the
- key you pressed was not accepted. There are certain keys that
- are outside the alphabet that the program will accept. These
- keys are listed in a bar across the bottom of the screen. If the
- key is not there the program will reject that key when you press
- it, except for keys such as the `.' and the `?'. While using
- this program, it will not allow you to leave key parts blank.
- You will just stay there until you input something that is
- adequate. When entering non-multiple choice question you must be
- sure that the answer you entered is spelled correctly. Since the
- program can not guess as to what the word is meant to be, the
- only correct answer will have to be spelled exactly as the right
- answer that was entered in the question editor.
-
- Game: When you are asked a question you must input the letter
- of the answer you wish to choose. Throughout the game, as well
- as in the editor, the CONTROL-BREAK and the CONTROL-C
- combinations have been disabled. You must exit the program
- through the game by pressing F10 when you wish to quit. With
- multiple choice questions no matter what the answer you chose
- will appear in reverse text. If you get the question right you
- will hear cheerful music and the next question will appear on the
- screen. If you are wrong you hear different music and the screen
- goes back to the way it originally was. If the question you are
- trying to answer is not multiple choice then the question will
- reveal the right answer after five guesses. If it reveals the
- answer it will not count it as correct when figuring out the
- final statistics. If you are playing the game and you press F9
- you will be returned to the screen where it prompts you for the
- file you wish to use, at the very beginning. This program will
- take full advantage of the function keys and the backspace key.
- The active keys, besides the letters of the alphabet, will be
- listed across the bottom of the screen. When you run out of
- questions or you press F10, the exit key, you will see some
- statistics. The number of guesses it took you to get x questions
- correct, a statement based upon these previous statistics, and
- the average number of guesses per question.
-
- Files: On this disk I have included NOITALL.EXE, the game
- program. KIDS.DAT, a file consisting of 30 multiple choice
- questions specially created for kids. SPORTS.DAT, a file
- consisting of 20 multiple choice questions for the sports fan.
- ASTRO.DAT, a series or 97 questions based on astronomy.
- COLOR.DAT, the initial color configuration default file.
- SCIENCE.DAT, a series of 48 questions based on all the different
- sciences. STARTREK.DAT, questions for the Trekkie.
- STARWARS.DAT, is very similar to STARTREK.DAT except that the
- subject is STARWARS. TVSHOWS.DAT contains questions about the
- shows that were at one point on the air (and still might be).
- READ.ME is what you are reading at this moment, the instruction
- manual.
-
- Directory Manager: To get to the directory manager you must
- enter a blank line when you are prompted to enter the file you
- wish to use. From anywhere in the program you can return to this
- prompt by pressing the F9 key. This section lets you view any
- directory on any disk. In the directory manager you can press F7
- to change the directory you wish to view. After you enter this
- information it will be displayed as the directory you wish to
- view, at the bottom of the screen. Also you can press the F8 key
- to change the file spec. Again this will be displayed at the
- bottom of the screen. You can press enter at any time to view a
- directory using the parameters specified at the bottom of the
- screen. If the directory prompt is left blank you will see the
- current directory and if the file spec is left blank you will see
- everything.(*.*) In the directory manager you can press ESCape
- to return to the first prompt of the program. You will
- automatically be brought to the directory manager if you enter
- the name of a file that does not exist and you chose not to
- create a file with that name when prompted which file do you wish
- to use.
-
- Question printout: This feature has been installed for the
- teachers who use this program. The printing option is available
- right after you enter the file name. Once you press P the
- program will prompt you to turn on the printer and then press any
- key to start printing. The program will print all the questions,
- multiple or non-multiple choice, in the exact order that they are
- in the file. It will also leave enough space after each question
- for writing. This option will skip over the page perforation,
- leaving at least two or three lines on each side. If the program
- can not access the printer you will be prompted to check the
- printer or press the F9 key to restart the program. If you press
- any key the program will try to print again. If you press the F9
- key you are back where you are prompted for the file to use.
- This options will also print an answer key on a new page after
- all the questions are done printing. The program will require
- blank disk space, as it saves the answers as it comes to them and
- then prints them later. The answers require approximately 20-30
- bytes per answer.
-
- Color Modifier: From the main prompt of the screen you will see
- at the bottom of the screen an option to press F1 to modify the
- game colors. When you push F1 you will see two pull down menus.
- One is titled Background Color and the Other is labeled
- Foreground Color. You switch between these menus by pressing the
- left and right arrow keys or their numeric equivalents. To
- choose a color press the letter that is highlighted in red. At
- any time you can press F2 to save these defaults(this is listed
- on the bottom of the screen). This option saves two numbers in a
- file called COLOR.DAT. The two numbers will be the numeric value
- of the selected background color, the numeric value of the
- selected foreground color. On each menu their is an option to
- return to outer menu. This option highlights the T. This option
- return you to the first prompt, select a file prompt.
-
- This program does not have a limit to the number of
- questions you can put in a data file. The only limitation is the
- amount of disk space that you have.
- When you use this program it is suggested that you use all
- CAPITAL letters, but in most cases the program will convert the
- data to capitals.